The Defender

= The Defender = As a Defender, you focus your power on protecting your teammates from large threats as they take on the smaller, more manageable threats.

Absorbed Damage
When you choose this path at 3rd level, you can choose an ally within 30 feet of you and absorb up to half the damage done onto them.

Shared Shield
When you reach 6th level, you can spend 2 Vitality to partially shield any ally within 10 feet of you from damage. Any ally that receives damage while being shielded will only receive half as much. The other half will be inflicted upon the attacker. Once you use this feature, you cannot use it again until you finish a long rest.

Improved Shield
When you reach 10th level, you gain the ability to shield allies within 10 feet of you from all damage by spending 5 vitality. Once you use this feature, you cannot use it again until you finish a long rest.

Vengeful Spirit
When you reach 14th level, if any ally is to die on your watch. You gain advantage on all attack rolls made against the person or zombie who killed them. Additionally you add double your proficiency bonus to any damage rolls made against the person or zombie who killed them.

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