The School of Mental Health

= School of Mental Health =

Calm Emotions
As an action, you can use 1 Medical point to remove any condition that affects your mental state. This includes Charmed and Frightened.

Psychiatrist
At 6th level, you can spend 5 medical points to cure you or another player of the Madness, frightened, or charmed condition.

Mental Healing
Starting at 10th level, if you or a player has short term madness you can cure them of it by spending 10 medical points. This doesn’t work if they have long term madness. The DC for curing a player of short term madness is 10. The DC for curing yourself of short term madness is 20.

People Reader
Starting at 14th level, you have become a master at reading other people's emotions. You gain advantage on all persuasion checks you make.

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