The Berserker

=The Berserker= As a Berserker, you go into a crazed Frenzy, unlocking your inner primal instincts, as you take on multiple enemies at once.

Frenzy
Starting when you choose this path at 3rd level, you can use your action to go into a frenzy. When you do this, you have advantage on strength checks and saving throws, You add your proficiency bonus to any attacks you make, and you are resistant to any piercing, bludgeoning, and slashing damage. Your frenzy lasts for 2d4 turns. When you get out of your frenzy, you have 1 level of exhaustion.

Mindless Frenzy
Beginning at 6th level, you can't be charmed or frightened while in a frenzy. If you are charmed or frightened when you enter your frenzy, the effect is suspended for the duration of the frenzy.

Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. If the creature succeeds on its saving throw

Retaliation
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature. You can't use this feature on that creature again until you finish a short or long rest.

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