Sniper

= Sniper = Patient and unseen, Snipers make their mark on the battlefield by taking out their targets from afar, their presence never felt by the enemy until they see their comrades dead and the crack of the shot being heard a moment after.

Guerilla Tactics
Starting at Level 3, you can now Hide as a bonus action on your turn. You also gain proficiency in one of the following skills: Stealth, Nature, or Survival.

Crack Shot
Starting at Level 6, attacking at long range with a ranged weapon doesn’t impose disadvantage, while attacking enemies within sight, but outside of range are at a disadvantage. The effects of half and three-fourths cover are also negated. The range of your firearms are now increased by 100ft.

Headhunter
Starting at Level 9, when using the Targeting feature, attacks on the Head can be made without spending a Grit point.

Phantom
Starting at 9th level, you gain +5 to any dexterity (Stealth) checks as long as you remain still without taking any actions, or +2 while moving at half speed. A shot fired from stealth has advantage and a hit is an automatic critical hit. Firing a shot immediately takes you out of stealth.

Legendary Aim
Starting at Level 17, rolling a 16-20 would automatically score a critical hit.

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