The School of Emotional Health

= School of Emotional Health: =

Cure frightened:
When you choose this Medical School at 3rd level, you gain the ability to cure another player of the frightened condition. This costs 3 Medical points and the DC to do this is 10. You can’t use this feature again until you finish a long rest.

Cure Charmed:
Starting at 6th level, you gain the ability to cure another player of the charmed condition. This costs 6 Medical points and the DC to do this is 15. You can’t use this feature again until you finish a long rest.

Cure Madness:
When you reach 10th level, you gain the ability to cure short or long term madness. This costs 10 Medical points and the DC to cure short term madness is 15. And the DC to cure long term madness is 20. You can’t use this feature again until you finish a long rest.

Cure on Self:
At 14th level, you gain the ability to use the previous 3 features on yourself. The DC to cure yourself of frightened is 15. Of Charmed is 20. for Short Term and Long Term Madness it is both 25.

__INDEX__ __NONEWSECTIONLINK__