The Beast

= The Beast = As a Beast, you unlock your inner primal animalistic instincts to tear up the battlefield. All who know you, tremble in your wake.

Form of the Beast
Starting when you choose this path at 3rd level, you can transform, revealing the bestial power within you. You manifest a natural melee weapon, choosing one of the following options when you choose this path:


 * Bite. Your mouth transforms into a bestial snout or great mandibles (your choice). Your bite deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with your bite, you regain a number of hit points equal to your Constitution modifier (minimum of 1 hit point).
 * Claws. Your hands transform into claws, which deal 1d6 slashing damage on a hit. When you take the Attack action on your turn and make an attack with your claws, you can make one additional attack using your claws as part of the same action.

Feral Soul
When you reach 6th level, you can also call on the feral spirit to help you adapt to your surroundings. When you finish a short or long rest, choose one of the following benefits, which lasts until you finish a short or long rest:


 * You gain a swimming speed equal to your walking speed, and you can breathe underwater.
 * You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 * When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.

Infectious Fury
At 10th level, when you hit a creature with your natural weapons, the spirit within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):


 * The target must use its reaction to make a melee attack against another creature of your choice that you can see.
 * Target takes 2d8 psychic damage.

You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Call the Hunt
When you reach 14th level, the beast within you grows more powerful. You can now spread your ferocity to your allies. You can choose a number of willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). For 2d6 hours, the chosen creatures can choose a natural melee weapon from ‘The form of the Beast’ feature and you have advantage on saving throws against being frightened.

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